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BCA | Game Development

Programme Overview

  • With gaming being an evergreen domain, and with consumers all over the world, there is immense scope and potential for students taking up the BCA-Game Development. It is aimed at equipping students with the various nuances of developing games and mobile applications.
  • CMR University, with its industry-compliant curriculum aims at creating a talent pool required for today’s industry needs. This is required to produce technologists of tomorrow engaged in developing smart solutions.
  • Core specialties of the programme include Object Oriented Programming, AI Programming, C#, C++, Game Development, Game Software Development, Augmented Reality (AR), Virtual Reality (VR), and App Development amongst others.
  • The curriculum lays significant emphasis on practical knowledge to let students master game programming and thereby develop new software/games. This also enables students to work under real-world conditions.
  • Also, next-gen aspects such as AI, VR, and AR are today highly sought-after technologies thereby opening up a plethora of opportunities for graduates. In this regard, CMR University has laboratories with XBoX offering joysticks to students, along with AR and VR glasses.
  • With mobile phones getting smarter by the day, thanks to newer software/applications, the scope for developers is continuous. With this, career opportunities are immense, and graduates get to work as game developers, app developers, AI program developers, and more involving their core skills learnt during the programme.

Career Opportunities

  • Software Engineer
  • Game Artist
  • Data Scientist
  • Game Developer
  • Game Tester
  • Game Designer
  • iOS/Android Mobile App Developer
  • Indie Game Developer

Programme USPs

  • To provide students with industry-relevant practical exposure to the game and mobile applications programming industry.
  • To help them become Unity-certified professionals.
  • To empower students with the abilities to build multi-platform games using Unity 3D.
  • To provide students with the competencies to develop mobile applications for iOS and Android.
  • To provide students with the skills and knowledge that will ensure industry-readiness for India’s game and mobile app development market.
  • To expose students to the industry through the medium of workshops conducted by industry professionals.
  • To further enhance student exposure by providing them with opportunities to attend events such as NGDC (National Game Development Conference) and other Events.
 

Programme Educational Objectives

  • To apply knowledge of Mathematics, Computer Science and Project Management in practice.
  • An ability to enhance comprehensive understanding of the theory and its applications in diverse fields.
  • To develop a vast range of Computer Games and Mobile Softwares. Software Engineering, Database Management, Structuring Data, Artificial Intelligence, Virtual and Augmented Reality, Multiplayer Games.
  • To apply the latest technologies in creating innovative solutions for real world problems in multidisciplinary streams.
  • To design versatile games for different platforms.
 

Programme Outcomes

  • Knowledge:Deep understanding of fundamentals of Programming Languages, Game Engines, App Development Tools, Game Design, Game Development process, App development process.
  • Problem Solving:Identify and analyze complex problems and provide solutions, which might be very unique for every project.
  • Tools Usage:Work effectively with modern tools used in game and mobile application development.
  • Knowledge:Deep understanding of fundamentals of Programming Languages, Game Engines, App Development Tools, Game Design, Game Development process, App development process.
  • Skill set:Ability to work confidently in AAA Pc, Console and Mac base Game, Multiplayer Games, Augmented and Virtual Reality.
  • Design and development of solutions:Understand the production pipeline and define the exact process to be followed, so that the problem percentage drops down; and resolving other problems becomes simpler during the production process.
 

Programme Duration

3 Years / 6 Semesters:

Programme Type

Full-time

Eligibility Criteria

Candidate who has passed 2nd PUC / HSC / 12th Grade or Equivalent examination from a recognised Board/Institution.

 

Programme Structure

I Semester

II Semester

III Semester

IV Semester

V Semester

VI Semester

Laboratory

Game Lab

The lab is equipped with XBOX having joysticks having access to unlimited games. The lab also has VR glasses and gaming console.

Assessment and Evaluation

The University follows Choice Based Credit System (CBCS), which provides choice for students to select from the prescribed set of courses and earn credits. Students are awarded grades based on their performance for each courses in a semester and Semester Grade Point Average (SGPA), which is a measure of academic performance of a student in a semester. Cumulative Grade Point Average (CGPA) is used as a measure of overall cumulative performance of a student over all semesters. However, the CGPA is invariably calculated from second semester onwards to facilitate students to know their academic progress.

Every Programme has a prescribed Curriculum or the Scheme of Teaching and Evaluation. It prescribes all the courses/ laboratory/ other requirements for the degree and sets out the nominal sequence semester wise. Curriculum also includes SWAYAM and Massive Open Online Courses (MOOCs), offered by premier institutions. A student desirous of additional exposure to a course, without the rigors of obtaining a good grade, ‘audits’ a course that helps him to have an edge over others in placements.

The evaluation system to assess the student is comprehensive and continuous during the entire period of Semester, by the faculty who is teaching the course. Continuous Internal Evaluation (CIE) and Semester End Examination (SEE) constitute the major evaluations prescribed for each course, with only those students maintaining a minimum standard in CIE are permitted to appear in SEE of the course. CIE and SEE to carry 50% weightage each, to enable the course to be evaluated for a total of 100 marks, irrespective of its credits.

Before the start of the Academic session of each semester, a faculty may choose for his course Internal Assessment Test and a minimum of two of the following assessment methods with suitable weightage for each: Assignments (Individual and/or Group), Seminars, Quizzes, Group Discussions, Case studies/Case lets, Practical orientation on Design Thinking, Creativity & Innovation, Participatory & Industry-integrated learning, Practical activities / problem solving exercises, Class presentations, Analysis of Industry/Technical/Business Reports, Reports on Guest Lectures / Webinars / Industrial Visits, Industrial / Social / Rural projects, Participation in Seminars/ Academic Events/Symposia, etc. or any other academic activity.

The Semester End Examination for all the courses for which students registered during the semester shall be conducted at the end of each semester. Some of the courses, where the student performance is evaluated through CIE, may not have SEE.

The makeup examination facility shall be available to those students who have appeared and failed in the SEE in one or more courses in a semester.

 
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